#ifndef PLAYER_H_
#define PLAYER_H_

#include "../utility.h"
#include "character.h"

struct Input;

class Player : public Character
{
public:
	Player();

	bool LoadRes();
	void FreeRes();

	void HandleInput(Input const& kInput, Map& kMap);
	void Render(int mapX, int mapY);

private:
	Image m_kImage;
};

#endif